//비트맵 불러오고
CBitmap *bmpImage;
bmpImage = CBitmap::FromHandle((HBITMAP)LoadImage(GetModuleHandle(NULL), "skin\\All player1.bmp", IMAGE_BITMAP,0,0,LR_CREATEDIBSECTION | LR_LOADFROMFILE | LR_DEFAULTSIZE ));
//사이즈가져오고
BITMAP bitmap;
int nBmpWidth, nBmpHeight;
::GetObject(*bmpImage, sizeof(BITMAP), &bitmap);
nBmpWidth = bitmap.bmWidth;
nBmpHeight = bitmap.bmHeight;
CBitmap *bmpImage;
bmpImage = CBitmap::FromHandle((HBITMAP)LoadImage(GetModuleHandle(NULL), "skin\\All player1.bmp", IMAGE_BITMAP,0,0,LR_CREATEDIBSECTION | LR_LOADFROMFILE | LR_DEFAULTSIZE ));
//사이즈가져오고
BITMAP bitmap;
int nBmpWidth, nBmpHeight;
::GetObject(*bmpImage, sizeof(BITMAP), &bitmap);
nBmpWidth = bitmap.bmWidth;
nBmpHeight = bitmap.bmHeight;