//비트맵 불러오고
CBitmap *bmpImage;
    bmpImage = CBitmap::FromHandle((HBITMAP)LoadImage(GetModuleHandle(NULL), "skin\\All player1.bmp", IMAGE_BITMAP,0,0,LR_CREATEDIBSECTION | LR_LOADFROMFILE | LR_DEFAULTSIZE ));

//사이즈가져오고
    BITMAP bitmap;
    int nBmpWidth, nBmpHeight;
    ::GetObject(*bmpImage, sizeof(BITMAP), &bitmap);   
    nBmpWidth = bitmap.bmWidth;
    nBmpHeight = bitmap.bmHeight;
2007/09/01 22:14 2007/09/01 22:14
TAG ,

Trackbas address :: http://zekill.pe.kr/blog/trackback/28

[로그인][오픈아이디란?]
오픈아이디로만 댓글을 남길 수 있습니다